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How to make Custom Killmarks and sounds?

Home Forums Modding Request How to make Custom Killmarks and sounds?

This topic contains 4 replies, has 3 voices, and was last updated by  Glaceon 4 years, 4 months ago.

Viewing 5 posts - 1 through 5 (of 5 total)
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  • #1273

    Hello Im new here, I Want to make my Own Custom Killmarks and Sounds.
    Can someone help me?

    #1381

    loggfreak
    Member

    you can download and install gimp from gimp.org for free and then you just go to the marks folder in crossfire(where the killmarks are stored and open them in gimp, then you can edit them in gimp, then when you’re done go to export(in the first menu), and select .tga under “choose file type”

    (gimp is like photoshop but for free so it won’t be as easy as paint)
    if you wan’t to make them the easy way:
    you can draw your killmarks in paint with the same image size as the regular killmarks image size, (idk what it is just open them in gimp and check how many pixels the image is in width and height)
    then when you have drawn your image in paint save it and just open them with gimp, go to Export and then go to select file type and select .tga

    #1382

    loggfreak
    Member

    about sounds, just search for a free sound editor, in the Z8games\CrossFire\rez\snd2 are all the sound files you can edit
    oh yeah and the .tga files are in the Z8games\CrossFire\rez\mark folder

    in paint you can see the width and height pixels in the right under corner when resizing the bitmap

    #1383

    loggfreak
    Member

    there are some sounds which are very much protected, so you can’t edit sounds like ghost breath, because otherwise you could make it sound really loud and clear, which would make it easy to find ghosts

    #1393

    Glaceon
    Member

    To make a Killmark you can use Photshop/Gimp
    To get the Killmark itselft go to this directory : C:/Program files/Z8games/crossfire/rez/ui/mark
    Or
    C:/Program files(x86)/Z8games/crossfire/rez/ui/mark
    then you can edit it easily and save it as .TGA , however you will need to get to the scripts.

Viewing 5 posts - 1 through 5 (of 5 total)

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